Downloads & Assets

Classic Monsters Expanded
Chromatic Kobolds
Kobolds divided by chromatic dragon alignment.
Cyclopes of the Extremes
Cyclopes adapted to different environments.
Giants: The Classic Six
CR ladders for the six classic giants.
Gnoll Breeds
Gnolls based on different predator types.
Goblins are Everywhere
Goblins adapted to multiple environments.
Hell Beasts
Variants of infernal beasts based on the hellhound.
Hobgoblins: The Legion
Hobgoblins organized into a structured military hierarchy.
Lizardfolk: The Three Castes
Lizardfolk divided into three societal castes.
Ogres: Three Clan Ladders
Ogre variants across three environmental clans.
Oni: Iron Domination
A CR ladder representing oni society.
Tengu
A CR ladder representing tengu society.
Troglodytes: Environmental Warrens
Troglodytes adapted to different environments.
Undead
Drowned Undead
Waterlogged undead that drag the living beneath the surface.
Ghouls: Species Variants
Ghouls based on different species and body types.
Mummies: Species Variants
Mummies based on different species and preserved forms.
Plague Zombies
The zombie apocalypse comes to your gaming table.
Skeletons: Species Variants
Skeletons based on different species and preserved forms.
Vampire Spawn: Species Variants
Vampire spawn based on different species and inherited traits.
Vampire Lineages
Beastbound, Grotesque, Sovereign, and Blood Priest.
Wights: Species Variants
Wights based on different species and retained physical traits.
Monsterfolk
Antfolk
Insectoid humanoids organized around colony structure and overwhelming numbers.
Batfolk
Bat-like humanoids built around flight, darkness, and aerial movement.
Bearfolk
Bear-like humanoids built around strength, endurance, and close combat.
Beetlefolk
Armored insectoid humanoids defined by heavy bodies, natural protection, and stubborn resilience.
Eaglefolk
Avian humanoids built around flight, elevation, and hunting from above.
Fungalfolk
Mushroom-like humanoids built around spores, decay, and strange biological traits.
Goatfolk
Caprine humanoids built around mobility, horns, and rough-terrain movement.
Lizardfolk: The Three Castes
Lizardfolk divided into three societal castes.
Lobsterfolk
Crustacean humanoids built around claws, armor, and aquatic combat.
Moosefolk
Large antlered humanoids built around size, impact, and woodland movement.
Ratfolk
Rat-like humanoids built around numbers, scavenging, and opportunistic tactics.
Scorpionfolk
Scorpion-like humanoids built around claws, stings, and desert survival.
Snakefolk: Bloodlines
Cobra (Naga), Rattlers, Boas, Vipers & Sea Snakes.
Spiderfolk
Arachnid humanoids built around webs, climbing, and controlling space.
Waspfolk
Wasp-like humanoids built around speed, flight, and aggressive swarming attacks.
Civilizations & Societies
Caravan Nomads
Traveling societies built around trade, movement, and survival across harsh routes.
Circus NPCs
Performers, entertainers, and specialists organized into a traveling circus.
Cultists
Fanatical followers organized around shared belief, ritual, and devotion.
Guilds: Arcane, Faith & Steel
Structured guild organizations focused on magic, religion, and martial power.
Guilds: Coin, Voice & Discipline
Guild organizations focused on commerce, influence, and enforcement.
Inquisitors
Agents of investigation, enforcement, and ideological control.
Monastery
Disciplined orders built around training, philosophy, and religion.
Nunnery
Religious communities organized around devotion, structure, and service.
Pirates
Seafaring crews built around raiding, navigation, and maritime combat.
Royal Court
Structured hierarchy of nobles, advisors, and authority within a ruling court.
Secret Society
Hidden organizations built around secrecy, influence, and covert operations.
Thieves Guild
Organized criminal networks focused on stealth, theft, and underground control.
The Watch
City guards and law enforcement maintaining order within urban environments.
Winterborne
Societies adapted to extreme cold, survival, and arctic environments.
Pharaohs
Rulers and structures built around ancient Egyptian-style kingdoms.
Martial & Combat Specialists
Bandits & Outlaws
Organized raiders and outlaws based on Robin Hood.
Musketeers
Musket-based soldiers built around formation tactics and ranged combat.
Samurai
Warriors defined by discipline, hierarchy, and weapon mastery.
Slayers
Specialists trained to hunt specific monster types and counter their abilities.
Templar
Heavily armed historical warriors combining martial training with religious purpose.
Viking
Raiders and warriors built around aggression, endurance, and melee combat.
Ninja
Stealth specialists built around infiltration, mobility, and precise strikes.
Medieval Military
Organized soldiers and officers built around structure, discipline, and battlefield coordination.
Core Peoples & Commoners
Less Boring Commoners
CR 0 NPCs made interesting.
Less Boring Commoners – Beyond Humans
Non-human CR 0 NPCs made interesting.
Dwarves of the Extremes
Dwarves adapted to extreme environments and conditions.
Elves of the Extremes
Elven societies shaped by environment, culture, and specialization.
Gnomes: Gearbound & Feybound
Two gnome lineages shaped by technology and the fey realm.
Halflings without a Hearth
Nomadic and swamp-based halfling lineages.
Elemental & Nature
Elemental Forces
A ladder of elementals CR 1 up to CR 12.
Forest Druids
Druids organized around woodland protection, wild shape, and forest animals.
Desert Druids
Druids adapted to heat, sand, and survival in arid environments.
Ice Druids
Druids adapted to winter, cold, and survival in frozen lands.
Treants Three Speces
Oak, willow, and cactus treants.
Invisible Stalkers
Invisible Stalkers ladder CR 3 up to CR 15.
Hags of Ruin
Triads that are the manifestation of strong feelings and emotion.
Folklore Horrors
Monsters drawn from folklore, myth, and regional horror traditions.
Constructs & Created
Animated Objects
Extensions of the classic Animated Armor and Carpet of Smothering.
Bronze Hoplites
Constructs from greek history.
Terracotta Warriors
Constructs from Chinese history.
Egyptian Tomb Constructs
Construct from Egyptian history.
Map Packs
Race Tracks | Map Pack
Maps of modern race tracks.
Modern Marina | Map Pack
Modern waterfront marina.
Beyond Earth | Map Pack
Near future maps of a moon and mars base and the ISS.
Farms | Map Pack
Maps of a modern farm.
D6++ Adventures & Supplements
Blood & Deeds
An free introductory adventure using the Quick Start rules.
Lawless in Weston
An adventure of social intrigue.
Dusty’s Gold
A wild west puzzle hunt for rich gold claim.
Dead Man’s Express
Character’s are on a train that gets robbed!
Broken Clock
A free introductory adventure for time travel.
Shattered Hours
Time jumpers get caught in a temporal anomaly.
Whistleblowers
A science and politic adventure in Washington DC.
Beasts
A collection of beasts for the modern or wild west D6++ system.
Vehicles
A collection of vehicles for the modern D6++ system.
5e Adventures
War for Eastmere
The kingdom of Valeward is at war. Its eastern neighbour, Kharos, has seized the fertile province of Eastmere in a bold act of aggression, and the crown needs heroes. Your party has been tasked with a crucial mission: travel north to the gnomish village of Tinkerton and contract the construction of war catapults for the front lines.